UX templates for Stable Design

  • It is always good to start defining design from top-down, as we need to Keep user experience discussions at the product levelKeep user experience discussions at the product level

    User experience is the overall experience, and it has to be taken into consideration (and hence in discussion) at the product level and not at the feature level.
    The persona, flow learning cur...
    and not restricted to some features.
  • Once we have clarity on a product idea and user goals, we can spend some time planning screens required to achieve the flow, and try to Templatize them.
  • Here, the intentions are:
    • To understand the flow, not the entire user flow, at least a high level.
    • This helps us to reduce complexities, combine similar processes, and create a simplified info-architecture.
  • While doing this, we try to reuse existing templates as much as we can.
  • This is not the final UX strategy but helps us to achieve a better understanding and a stable base design faster.
  • As a result of this process, we will know the mandatory unique pages that we have to build to attain some goals and templates repeated across the product.
  • Frequency of template reusage will help on Interface InventoryInterface Inventory

    An interface inventory is a comprehensive collection of the bits and pieces that make up your interface.


    How to

    Take screenshots of all components, dump them to some products like Miro, Fig...
    building and on creating a Scorecards to Pilot Design System MigrationScorecards to Pilot Design System Migration

    Do [[Interface Inventory]], and find the frequency of usage of common components. Apply [[Pareto Principle]]
    It is better to start with a pilot project instead of doing it for the entire proje...

Source